" a truly Revolutionary FPS "




- Beek


Days till launch

Out in fall 2012

Friday, October 14, 2011

Update # 004 (October 14 2011)

Changes in Code:
- adding running animations
(W.I.P)
if (dbKeyState(42))
{
dbLoopObject ( 4 , 300 , 317);


}


-added code t get dark gdk to check for limbs ( limbs still not working)

-
dbPerformChecklistForObjectLimbs(1);

- finally got limbs working by adding dbGlueObjectToLImb to the LoopGDK.





Changes in Creative Design Process:
- none
Problems Encountered:

- need to get camera to move faster
- camera cant look up/down when object is glued to arm


Next Steps:

- fix above issues

No comments:

Post a Comment