Here is a little something from the press confrence
" a truly Revolutionary FPS "
- Beek
Days till launch
Out
in fall 2012
Monday, December 26, 2011
Sunday, December 25, 2011
Happy Holidays
Happy Holidays from the JAB productions team
We will show you some epic new content in the new year as we are on break for 2 weeks.
We will show you some epic new content in the new year as we are on break for 2 weeks.
Thursday, December 15, 2011
Monday, December 12, 2011
New Screenshot
Got some anti alasing working
dbSetRenderState(D3DRS_MULTISAMPLEANTIALIAS, D3DMULTISAMPLE_2_SAMPLES );
HD GAMING HAS COME TO JAB PRODUCTIONS!!!
dbSetRenderState(D3DRS_MULTISAMPLEANTIALIAS, D3DMULTISAMPLE_2_SAMPLES );
HD GAMING HAS COME TO JAB PRODUCTIONS!!!
Thursday, December 8, 2011
Press Confrence Next Friday!!!
"Crunch Time Business Press Confrence"
BE THERE
Friday December 16th
9:35 AM
BE THERE
Friday December 16th
9:35 AM
Wednesday, December 7, 2011
Update #017 (December 07 2011)
Changes in Code:
- Cyborgs have landed in earth
Changes in Creative Design Process:
- none
Problems Encountered:
- none so far
Next Steps:
- implement moar cyborgs
- make cyborg spawning more efficient
- make cyborgs attack
- implement player health
- Cyborgs have landed in earth
dbLoadObject("H-Cyborg-Move.x" , 101);
dbScaleObject(101 , 4000 , 4000 , 4000);
dbPositionObject(101,1365 , 10 , 2944);
dbSetObjectCollisionOn(101);
dbSetObjectCollisionToPolygons(101);
dbLoadObject ( "H-Cyborg-Die.x" , 201);
dbScaleObject(201, 4000 , 4000, 4000 );
dbHideObject(102);
if (cymove = 1)
{
dbMoveObject(101 , -1);
dbLoopObject(101 , 1-10);
}
if (shootObj(101) > 0 )
{
dbStopObject (101);
dbHideObject(101);
dbShowObject(201);
dbPositionObject(201 , dbObjectPositionX(101), dbObjectPositionY(101) , dbObjectPositionZ(101));
dbPlayObject(201 ,1-10);
}
Changes in Creative Design Process:
- none
Problems Encountered:
- none so far
Next Steps:
- implement moar cyborgs
- make cyborg spawning more efficient
- make cyborgs attack
- implement player health
Thursday, December 1, 2011
Update # 016 ( December 1st 2011)
Changes in Code:
- added fire particles and stops movement when humvee is shot ( not confirmed to be in final release)
- object collision code
Changes in Creative Design Process:
- speed everything up ( Beek's idea)
Problems Encountered:
- object collision isnt working ( is now 1st priority)
Next Steps:
- Object collision
- implement buildings
- connecting the three levels
BETA DEADLINE : December 23 2011
- added fire particles and stops movement when humvee is shot ( not confirmed to be in final release)
dbLoadImage ( "fire.bmp" , 51 );
dbMakeFireParticles(51 , 51 , 10000 , dbObjectPositionX ( 34 ) , dbObjectPositionY(34) , dbObjectPositionZ( 34) , 10 , 10 , 10);
R = 0 ;
dbStopObject (34) ;
- object collision code
int objCollision(int Obj)
{
if ((dbObjectPositionX( Obj) + 10 == dbObjectPositionX(9)) || (dbObjectPositionY( Obj) + 100 == dbObjectPositionY(9) ) || ( dbObjectPositionZ(Obj) + 100 == dbObjectPositionZ(9)))
{
return collsion1 ;
}
return -1;
}
Changes in Creative Design Process:
- speed everything up ( Beek's idea)
Problems Encountered:
- object collision isnt working ( is now 1st priority)
Next Steps:
- Object collision
- implement buildings
- connecting the three levels
BETA DEADLINE : December 23 2011
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