" a truly Revolutionary FPS "




- Beek


Days till launch

Out in fall 2012

Monday, December 26, 2011

Sunday, December 25, 2011

Happy Holidays

Happy Holidays from the JAB productions team


We will show you some epic new content in the new year as we are on break for 2 weeks.


Thursday, December 15, 2011

Monday, December 12, 2011

New Screenshot

Got some anti alasing working

dbSetRenderState(D3DRS_MULTISAMPLEANTIALIAS, D3DMULTISAMPLE_2_SAMPLES );


HD GAMING HAS COME TO JAB PRODUCTIONS!!!

Thursday, December 8, 2011

Press Confrence Next Friday!!!

"Crunch Time Business Press Confrence"

BE THERE

Friday December 16th


9:35 AM

Wednesday, December 7, 2011

Update #017 (December 07 2011)

Changes in Code:

- Cyborgs have landed in earth




dbLoadObject("H-Cyborg-Move.x" , 101);
dbScaleObject(101 , 4000 , 4000 , 4000);
dbPositionObject(101,1365 , 10 , 2944);
dbSetObjectCollisionOn(101);
dbSetObjectCollisionToPolygons(101);

dbLoadObject ( "H-Cyborg-Die.x" , 201);
dbScaleObject(201, 4000 , 4000, 4000 );
dbHideObject(102);


if (cymove = 1)
{
dbMoveObject(101 , -1);
dbLoopObject(101 , 1-10);
}

if (shootObj(101) > 0 )
{
dbStopObject (101);
dbHideObject(101);
dbShowObject(201);
dbPositionObject(201 , dbObjectPositionX(101), dbObjectPositionY(101) , dbObjectPositionZ(101));
dbPlayObject(201 ,1-10);
}






Changes in Creative Design Process:
- none

Problems Encountered:
- none so far

Next Steps:

- implement moar cyborgs
- make cyborg spawning more efficient
- make cyborgs attack
- implement player health

Thursday, December 1, 2011

Update # 016 ( December 1st 2011)

Changes in Code:
- added fire particles and stops movement when humvee is shot ( not confirmed to be in final release)
dbLoadImage ( "fire.bmp" , 51 );


dbMakeFireParticles(51 , 51 , 10000 , dbObjectPositionX ( 34 ) , dbObjectPositionY(34) , dbObjectPositionZ( 34) , 10 , 10 , 10);

R = 0 ;
dbStopObject (34) ;



- object collision code



int objCollision(int Obj)
{
if ((dbObjectPositionX( Obj) + 10 == dbObjectPositionX(9)) || (dbObjectPositionY( Obj) + 100 == dbObjectPositionY(9) ) || ( dbObjectPositionZ(Obj) + 100 == dbObjectPositionZ(9)))
{
return collsion1 ;
}
return -1;
}









Changes in Creative Design Process:

- speed everything up ( Beek's idea)


Problems Encountered:
- object collision isnt working ( is now 1st priority)

Next Steps:
- Object collision
- implement buildings
- connecting the three levels



BETA DEADLINE : December 23 2011