" a truly Revolutionary FPS "




- Beek


Days till launch

Out in fall 2012

Monday, November 28, 2011

Update #015 ( November 28 2011)

Changes in Code:

- added shoot object ( object shooting works 100% now!!!)


int shootObj(int obj)
{
if ( dbMouseClick() == 1 )
{
float oldx = dbCameraPositionX();
float oldy = dbCameraPositionY();
float oldz = dbCameraPositionZ();
dbMoveCamera( 2000 );
float x = dbCameraPositionX();
float y = dbCameraPositionY();
float z = dbCameraPositionZ();
dbMoveCamera( -2000 );

int distanceTest = dbIntersectObject (obj, oldx,oldy,oldz, x,y,z);
if ((distanceTest < 400) && (distanceTest > 0))
{
return distanceTest;
}
}
dbPlaySound(1);
return -1;
}




dbSetObjectCollisionOn(34);
dbSetObjectCollisionToPolygons(34);


dbPrint ( (LONGLONG) shootObj(34));
if (shootObj(34) > 0)
{
dbHideObject(34);
}
if (shootObj(20) > 0)
{
dbHideObject(20);
}




Changes in Creative Design Process:

Problems Encountered:

- none

Next Steps:

- make smoke particles
- implement enemies

Tuesday, November 22, 2011

Update # 014 (November 22 2011)

Changes in Code:

- added weapon GUI elements
- Improved Crosshair

//GUI
dbLoadImage("weapon1.png" , 04 );
dbSprite(04 , 400 , 300 , 04 );
dbScaleSprite



dbLoadImage ( "crosashair.png", 3 );
dbSprite ( 01 , 150, 25,3);
dbScaleSprite ( 01, -420 );




Changes in Creative Design Process:

- none

Problems Encountered:

- need to figure out how to make health bar interact with player health


Next Steps:

- implement more GUI elements
- implement player health
- implement 3dsmax objects

Wednesday, November 16, 2011

COLLISION... Y U NO WORK??????????????

Update # 013 ( November 16 2011)

Sorry for not updating for the past few days as there hasnt been much groundbreaking stuff lately.


Changes in Code:
- Added Collision for Humvee

code as follows

dbLoadObject ( "H-Big 4x4-Move.x" , 34);
dbMakeObjectBox ( 44 , 200 , 200 , 200 );
dbPositionObject ( 44 ,1000 , 10 , 3000);
//dbHideObject(44);
dbPositionObject ( 34 ,1000 , 10 , 3000);
dbScaleObject(34 , 4000 ,4000 , 4000 );
SC_SetupComplexObject(44 , 1 , 2);
SC_UpdateObject( 44);



Changes in Creative Design Process:

- Short story will be released with Collectors Edition
- We will release 2 different editions : Standard Edition and Carnage Edition



Problems Encountered:

- Collision isnt working well on the humvee.... probably due to the complex mesh.... I am working on it.....

Next Steps:

- fix the collision
- implement map
- mission sequences
- enemy AI

The pace is starting to pick up......

Thursday, November 10, 2011

Update #012 ( November 10 2011)

Changes in Code:
- HUMVEES!!!! (abeit being slow and lowres atm)




- adjusted fighter jet positions

Changes in Creative Design Process:
- none

Problems Encountered:
- airport still not loading

Next Steps:

- re export the airport model

Wednesday, November 9, 2011

UPDATE # 011 (November 09 2011)

Changes in Code:

- fighter jets move now!!!

int Q = 1 ;

if (Q==1)
{

dbMoveObject (31, -10);
dbMoveObject (32, -10);
dbMoveObject (33, -10);

}


Changes in Creative Design Process:

-none

Problems Encountered:

- fighters moving backwards ( solved by turning the move speed to a negative number)
Next Steps:

- implement airport
- implement more cinematics
- implement mission enemys

Tuesday, November 8, 2011

Update # 010 (Nov. 08 2011)

WE ARE BACK

Changes in Code:
- Implemented new beta code ( from the press confrence)
- Expanded the terrain size ( now about 1 km by 1 km)
- loaded fighter jet onto new beta code.



Changes in Creative Design Process:
- none

Problems Encountered:
- 3d model made by me not showing up

Next Steps:

- get the 3d model made by me model to show itself

Friday, November 4, 2011