" a truly Revolutionary FPS "




- Beek


Days till launch

Out in fall 2012

Thursday, October 13, 2011

Update #003 ( October 13 2011)

Changes in Code:

- Added Jumping Animation
f (dbKeyState(57))
{
dbLoopObject (4 , 190, 209);
}


- fixed player not jumping by adding new variable
float camY = 0;
this is linked to the camera's Y Position as follows

dbObjectPositionY(4) + 65 + camY

cam y is changed to 35 when spacebar is pressed and back to zero when it is released


-






Changes in Creative Design Process:
- Possible game modes ( mission 1 , mission 2, multiplayer)
- Possble animated NPC objects


Problems Encountered:

- Camera wont follow Jumping Player ( resolved : see : "changes in code")

Next Steps:
- continue with animations
- still have to get limbs working
- possible moving objects in enviroment

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