" a truly Revolutionary FPS "




- Beek


Days till launch

Out in fall 2012

Friday, October 21, 2011

Announcing : BattleZone Modern Conflict

We are proud to announce the new name for Project Colonel : BattleZone Modern Conflict. This will be a ground breaking revolutionary FPS. as stated in the Press Conference earlier today, It will have :

- 2 Missions
- Multiplayer
- Epic Cinematic Experience [ The Aoun Cinematic Experience (TM) ]
- Advanced AI
- Truly awesome Gameplay and Graphics


Not Confirmed :

- 15+ player Multiplayer
- Vehicles


BattleZone Modern Conflict will be Released on Q1 2012

Details to come

Thursday, October 20, 2011

Update #009 (October 20th 2011)

lots of code changes done today...

We gave bob a pay raise.

Get ready for the "LETS TALK FPS Press Confrence"

Wednesday, October 19, 2011

Update #007/008

Changes in Code:

- added firing sound when mouse is clicked
if (dbMouseClick() == 1)
{
dbPlaySound(0001);



- found alternative to gun placement

dbLockObjectOn(6);

Changes in Creative Design Process:
-none

Problems Encountered:
- gun still not locking onto hand

Next Steps:
- get gunaiming / firing/ placement done by tommorow afternoon

Monday, October 17, 2011

UPDATE # 005 ( October 17 2011 )

Decided to take a break from limbs today.

Changes in Code:

FIGHTER JETS!!!!








dbLoadObject ( "H-Jet Fighter 2-Move.x" , 7);
dbPositionObject ( 7 , 195, 450 , 872 );
dbScaleObject( 7 , 3750 , 3750 ,3750);
dbYRotateObject ( 7,250 ) ;







Changes in Creative Design Process:

- a more cinematic experience is required.

Problems Encountered:
- camera still not pitching
- fighter jet disapearing when moved ( need to slow that down :P )

Next Steps:
- more animations
-resume on limbs

Friday, October 14, 2011

Update # 004 (October 14 2011)

Changes in Code:
- adding running animations
(W.I.P)
if (dbKeyState(42))
{
dbLoopObject ( 4 , 300 , 317);


}


-added code t get dark gdk to check for limbs ( limbs still not working)

-
dbPerformChecklistForObjectLimbs(1);

- finally got limbs working by adding dbGlueObjectToLImb to the LoopGDK.





Changes in Creative Design Process:
- none
Problems Encountered:

- need to get camera to move faster
- camera cant look up/down when object is glued to arm


Next Steps:

- fix above issues

Thursday, October 13, 2011

ANNOUNCING...PROJECT COLONEL!!!

(codename) Project Colonel will be a ground breaking FPS
It will be massively multiplayer.
It will beat other FPS and higlight their weaknesses.
It will be a truly epic FPS.

ALPHA BUILD PRESS CONFRENCE TO BE ANNOUNCED

Update #003 ( October 13 2011)

Changes in Code:

- Added Jumping Animation
f (dbKeyState(57))
{
dbLoopObject (4 , 190, 209);
}


- fixed player not jumping by adding new variable
float camY = 0;
this is linked to the camera's Y Position as follows

dbObjectPositionY(4) + 65 + camY

cam y is changed to 35 when spacebar is pressed and back to zero when it is released


-






Changes in Creative Design Process:
- Possible game modes ( mission 1 , mission 2, multiplayer)
- Possble animated NPC objects


Problems Encountered:

- Camera wont follow Jumping Player ( resolved : see : "changes in code")

Next Steps:
- continue with animations
- still have to get limbs working
- possible moving objects in enviroment

Wednesday, October 12, 2011

Update # 002 (October , 12 , 2011)

Changes in Code:

- Added James's Walking animation

For the Neutral Position
if(dbKeyState(17) != 1 && dbKeyState(30) != 1 && dbKeyState(31) != 1 && dbKeyState(32) != 1)
{
dbLoopObject (4, 210, 234);
}

and for the actual animations
dbLoopObject(4 , 236 , 258);

(James got a Bonus for his discovery)





Changes in Creative Design Process:
- none today

Problems Encountered:

- Object attached to limb not showing ( under investigation)


Next Steps:

- Get Limbs to work
- SOUND FX
- gun aiming
- gun firing

Tuesday, October 11, 2011

Update # 001 ( October 11 2011)

This is a daily update I shall be doing for this developer blog.
As time goes on , I may reduce the frequency of these updates but at this point I feel daily updates are necessary.

Things Accomplished to date:
- Camera attached to player
- Moving Player
- Basic Terrain Generation
- Some Player Collision
- Character Walking animation ( does not stop while player is stationary though)


Things Accomplished today:
- Investigated "Limbs"
- Tried to implement it into Character + Weapon Attachments
- not working as of yet ( still have yet to find the problem )




To do:
- A LOT ( eg gun aiming , gun firing, object collision .etc)

- also have to set up networking ( more on that soon)

-

Change of Plans

we are no longer using the previously devised terrain.

Instead we will be using a better more efficent terrain model.

Details to come.