We are proud to announce the new name for Project Colonel : BattleZone Modern Conflict. This will be a ground breaking revolutionary FPS. as stated in the Press Conference earlier today, It will have :
- 2 Missions
- Multiplayer
- Epic Cinematic Experience [ The Aoun Cinematic Experience (TM) ]
- Advanced AI
- Truly awesome Gameplay and Graphics
Not Confirmed :
- 15+ player Multiplayer
- Vehicles
BattleZone Modern Conflict will be Released on Q1 2012
Details to come
" a truly Revolutionary FPS "
- Beek
Days till launch
Out
in fall 2012
Friday, October 21, 2011
Thursday, October 20, 2011
Update #009 (October 20th 2011)
lots of code changes done today...
We gave bob a pay raise.
Get ready for the "LETS TALK FPS Press Confrence"
We gave bob a pay raise.
Get ready for the "LETS TALK FPS Press Confrence"
Wednesday, October 19, 2011
Update #007/008
Changes in Code:
- added firing sound when mouse is clicked
-none
Problems Encountered:
- gun still not locking onto hand
Next Steps:
- get gunaiming / firing/ placement done by tommorow afternoon
- added firing sound when mouse is clicked
Changes in Creative Design Process:if (dbMouseClick() == 1)
{
dbPlaySound(0001);
- found alternative to gun placement
dbLockObjectOn(6);
-none
Problems Encountered:
- gun still not locking onto hand
Next Steps:
- get gunaiming / firing/ placement done by tommorow afternoon
Tuesday, October 18, 2011
Monday, October 17, 2011
UPDATE # 005 ( October 17 2011 )
Decided to take a break from limbs today.
Changes in Code:
FIGHTER JETS!!!!
Changes in Creative Design Process:
- a more cinematic experience is required.
Problems Encountered:
- camera still not pitching
- fighter jet disapearing when moved ( need to slow that down :P )
Next Steps:
- more animations
-resume on limbs
Changes in Code:
FIGHTER JETS!!!!
dbLoadObject ( "H-Jet Fighter 2-Move.x" , 7);
dbPositionObject ( 7 , 195, 450 , 872 );
dbScaleObject( 7 , 3750 , 3750 ,3750);
dbYRotateObject ( 7,250 ) ;
Changes in Creative Design Process:
- a more cinematic experience is required.
Problems Encountered:
- camera still not pitching
- fighter jet disapearing when moved ( need to slow that down :P )
Next Steps:
- more animations
-resume on limbs
Friday, October 14, 2011
Update # 004 (October 14 2011)
Changes in Code:
- adding running animations
(W.I.P)
- finally got limbs working by adding dbGlueObjectToLImb to the LoopGDK.
Changes in Creative Design Process:
- none
Problems Encountered:
- need to get camera to move faster
- camera cant look up/down when object is glued to arm
Next Steps:
- fix above issues
- adding running animations
(W.I.P)
-if (dbKeyState(42))
{
dbLoopObject ( 4 , 300 , 317);
}
-added code t get dark gdk to check for limbs ( limbs still not working)
dbPerformChecklistForObjectLimbs(1);
- finally got limbs working by adding dbGlueObjectToLImb to the LoopGDK.
Changes in Creative Design Process:
- none
Problems Encountered:
- need to get camera to move faster
- camera cant look up/down when object is glued to arm
Next Steps:
- fix above issues
Thursday, October 13, 2011
ANNOUNCING...PROJECT COLONEL!!!
(codename) Project Colonel will be a ground breaking FPS
It will be massively multiplayer.
It will beat other FPS and higlight their weaknesses.
It will be a truly epic FPS.
ALPHA BUILD PRESS CONFRENCE TO BE ANNOUNCED
It will be massively multiplayer.
It will beat other FPS and higlight their weaknesses.
It will be a truly epic FPS.
ALPHA BUILD PRESS CONFRENCE TO BE ANNOUNCED
Update #003 ( October 13 2011)
Changes in Code:
- Added Jumping Animation
Changes in Creative Design Process:
- Possible game modes ( mission 1 , mission 2, multiplayer)
- Possble animated NPC objects
Problems Encountered:
- Camera wont follow Jumping Player ( resolved : see : "changes in code")
Next Steps:
- continue with animations
- still have to get limbs working
- possible moving objects in enviroment
- Added Jumping Animation
f (dbKeyState(57))
{
dbLoopObject (4 , 190, 209);
}
- fixed player not jumping by adding new variable
this is linked to the camera's Y Position as followsfloat camY = 0;
dbObjectPositionY(4) + 65 + camY
cam y is changed to 35 when spacebar is pressed and back to zero when it is released
-
Changes in Creative Design Process:
- Possible game modes ( mission 1 , mission 2, multiplayer)
- Possble animated NPC objects
Problems Encountered:
- Camera wont follow Jumping Player ( resolved : see : "changes in code")
Next Steps:
- continue with animations
- still have to get limbs working
- possible moving objects in enviroment
Wednesday, October 12, 2011
Update # 002 (October , 12 , 2011)
Changes in Code:
- Added James's Walking animation
For the Neutral Position
(James got a Bonus for his discovery)
Changes in Creative Design Process:
- none today
Problems Encountered:
- Object attached to limb not showing ( under investigation)
Next Steps:
- Get Limbs to work
- SOUND FX
- gun aiming
- gun firing
- Added James's Walking animation
For the Neutral Position
and for the actual animationsif(dbKeyState(17) != 1 && dbKeyState(30) != 1 && dbKeyState(31) != 1 && dbKeyState(32) != 1)
{
dbLoopObject (4, 210, 234);
}
dbLoopObject(4 , 236 , 258);
(James got a Bonus for his discovery)
Changes in Creative Design Process:
- none today
Problems Encountered:
- Object attached to limb not showing ( under investigation)
Next Steps:
- Get Limbs to work
- SOUND FX
- gun aiming
- gun firing
Tuesday, October 11, 2011
Update # 001 ( October 11 2011)
This is a daily update I shall be doing for this developer blog.
As time goes on , I may reduce the frequency of these updates but at this point I feel daily updates are necessary.
Things Accomplished to date:
- Camera attached to player
- Moving Player
- Basic Terrain Generation
- Some Player Collision
- Character Walking animation ( does not stop while player is stationary though)
Things Accomplished today:
- Investigated "Limbs"
- Tried to implement it into Character + Weapon Attachments
- not working as of yet ( still have yet to find the problem )
To do:
- A LOT ( eg gun aiming , gun firing, object collision .etc)
- also have to set up networking ( more on that soon)
-
As time goes on , I may reduce the frequency of these updates but at this point I feel daily updates are necessary.
Things Accomplished to date:
- Camera attached to player
- Moving Player
- Basic Terrain Generation
- Some Player Collision
- Character Walking animation ( does not stop while player is stationary though)
Things Accomplished today:
- Investigated "Limbs"
- Tried to implement it into Character + Weapon Attachments
- not working as of yet ( still have yet to find the problem )
To do:
- A LOT ( eg gun aiming , gun firing, object collision .etc)
- also have to set up networking ( more on that soon)
-
Change of Plans
we are no longer using the previously devised terrain.
Instead we will be using a better more efficent terrain model.
Details to come.
Instead we will be using a better more efficent terrain model.
Details to come.
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