- Added James's Walking animation
For the Neutral Position
and for the actual animationsif(dbKeyState(17) != 1 && dbKeyState(30) != 1 && dbKeyState(31) != 1 && dbKeyState(32) != 1)
{
dbLoopObject (4, 210, 234);
}
dbLoopObject(4 , 236 , 258);
(James got a Bonus for his discovery)
Changes in Creative Design Process:
- none today
Problems Encountered:
- Object attached to limb not showing ( under investigation)
Next Steps:
- Get Limbs to work
- SOUND FX
- gun aiming
- gun firing
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