Due to unforseen circumstances... the team at JAB Productions .inc has to delay the launch until monday. Sorry for any inconvenience this may have caused.
Asyed
Developer
" a truly Revolutionary FPS "
- Beek
Days till launch
Out
in fall 2012
Friday, January 27, 2012
Tuesday, January 24, 2012
Wednesday, January 18, 2012
Update# 0020 (January 18th 2012)
Changes in Code:
- added character health
Changes in Creative Design Process:
- Production of the live action film has been put on hold and will probably not be available by launch
- Live Action DLC code will be given with all collectors edition copies. This DLC will be available sometime later ( maybe)
Problems Encountered:
- mission sucessful not showing
Next Steps:
- Polish up the game
- fix any remaining bugs
- Prepare for press confrence ( more on that later)
- added character health
int health1 = 200 ;
// cyborg colision
dbSetObjectCollisionOn(objID);
dbSetObjectCollisionToBoxes(objID);
//Player Collision
dbSetObjectCollisionOn(9);
dbSetObjectCollisionToBoxes(9);
// detection
if((dbObjectCollision(9 , arrPlayers[i].num ) == 1 ) && (arrPlayers[i].dead == false ))
{
damage1 = 1 ;
}
if (damage1 == 1)
{
health1 -- ;
damage1 = 0 ;
}
if (health1 < 1) { dbShowSprite(6666); }
Changes in Creative Design Process:
- Production of the live action film has been put on hold and will probably not be available by launch
- Live Action DLC code will be given with all collectors edition copies. This DLC will be available sometime later ( maybe)
Problems Encountered:
- mission sucessful not showing
Next Steps:
- Polish up the game
- fix any remaining bugs
- Prepare for press confrence ( more on that later)
Friday, January 13, 2012
Update # 0019 (January 13 2012)
Changes in Code:
- Added some more sound to cinematic experience
Changes in Creative Design Process:
- might have to forget about using health and implement some other mission Objective that will result in a "GAME OVER" Problems Encountered:
- sound is a bit out of sync in relation with objects ( i.e jet sound ends before jets leave)
Next Steps:
- fix sound sync
- add player health ( debating this at the moment based on time limitations)
- Added some more sound to cinematic experience
dbLoadSound(Filename, ID)
dbPlaySound (ID)
- added credits
Changes in Creative Design Process:
- might have to forget about using health and implement some other mission Objective that will result in a "GAME OVER" Problems Encountered:
- sound is a bit out of sync in relation with objects ( i.e jet sound ends before jets leave)
Next Steps:
- fix sound sync
- add player health ( debating this at the moment based on time limitations)
Monday, January 9, 2012
Update #0018 (January 09 2012)
WE'RE BACK!!
Today:
Changes in Code:
- added secret cyborg mothership
- added weapon to kill sai
Today:
Changes in Code:
- added secret cyborg mothership
- added weapon to kill sai
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