- added character health
int health1 = 200 ;
// cyborg colision
dbSetObjectCollisionOn(objID);
dbSetObjectCollisionToBoxes(objID);
//Player Collision
dbSetObjectCollisionOn(9);
dbSetObjectCollisionToBoxes(9);
// detection
if((dbObjectCollision(9 , arrPlayers[i].num ) == 1 ) && (arrPlayers[i].dead == false ))
{
damage1 = 1 ;
}
if (damage1 == 1)
{
health1 -- ;
damage1 = 0 ;
}
if (health1 < 1) { dbShowSprite(6666); }
Changes in Creative Design Process:
- Production of the live action film has been put on hold and will probably not be available by launch
- Live Action DLC code will be given with all collectors edition copies. This DLC will be available sometime later ( maybe)
Problems Encountered:
- mission sucessful not showing
Next Steps:
- Polish up the game
- fix any remaining bugs
- Prepare for press confrence ( more on that later)
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