" a truly Revolutionary FPS "




- Beek


Days till launch

Out in fall 2012

Wednesday, January 18, 2012

Update# 0020 (January 18th 2012)

Changes in Code:

- added character health





int health1 = 200 ;

// cyborg colision

dbSetObjectCollisionOn(objID);
dbSetObjectCollisionToBoxes(objID);


//Player Collision

dbSetObjectCollisionOn(9);
dbSetObjectCollisionToBoxes(9);


// detection
if((dbObjectCollision(9 , arrPlayers[i].num ) == 1 ) && (arrPlayers[i].dead == false ))
{
damage1 = 1 ;
}

if (damage1 == 1)
{
health1 -- ;
damage1 = 0 ;

}

if (health1 < 1) { dbShowSprite(6666); }




Changes in Creative Design Process:

- Production of the live action film has been put on hold and will probably not be available by launch

- Live Action DLC code will be given with all collectors edition copies. This DLC will be available sometime later ( maybe)


Problems Encountered:

- mission sucessful not showing

Next Steps:

- Polish up the game
- fix any remaining bugs
- Prepare for press confrence ( more on that later)

No comments:

Post a Comment