" a truly Revolutionary FPS "




- Beek


Days till launch

Out in fall 2012

Wednesday, December 7, 2011

Update #017 (December 07 2011)

Changes in Code:

- Cyborgs have landed in earth




dbLoadObject("H-Cyborg-Move.x" , 101);
dbScaleObject(101 , 4000 , 4000 , 4000);
dbPositionObject(101,1365 , 10 , 2944);
dbSetObjectCollisionOn(101);
dbSetObjectCollisionToPolygons(101);

dbLoadObject ( "H-Cyborg-Die.x" , 201);
dbScaleObject(201, 4000 , 4000, 4000 );
dbHideObject(102);


if (cymove = 1)
{
dbMoveObject(101 , -1);
dbLoopObject(101 , 1-10);
}

if (shootObj(101) > 0 )
{
dbStopObject (101);
dbHideObject(101);
dbShowObject(201);
dbPositionObject(201 , dbObjectPositionX(101), dbObjectPositionY(101) , dbObjectPositionZ(101));
dbPlayObject(201 ,1-10);
}






Changes in Creative Design Process:
- none

Problems Encountered:
- none so far

Next Steps:

- implement moar cyborgs
- make cyborg spawning more efficient
- make cyborgs attack
- implement player health

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