" a truly Revolutionary FPS "




- Beek


Days till launch

Out in fall 2012

Thursday, December 1, 2011

Update # 016 ( December 1st 2011)

Changes in Code:
- added fire particles and stops movement when humvee is shot ( not confirmed to be in final release)
dbLoadImage ( "fire.bmp" , 51 );


dbMakeFireParticles(51 , 51 , 10000 , dbObjectPositionX ( 34 ) , dbObjectPositionY(34) , dbObjectPositionZ( 34) , 10 , 10 , 10);

R = 0 ;
dbStopObject (34) ;



- object collision code



int objCollision(int Obj)
{
if ((dbObjectPositionX( Obj) + 10 == dbObjectPositionX(9)) || (dbObjectPositionY( Obj) + 100 == dbObjectPositionY(9) ) || ( dbObjectPositionZ(Obj) + 100 == dbObjectPositionZ(9)))
{
return collsion1 ;
}
return -1;
}









Changes in Creative Design Process:

- speed everything up ( Beek's idea)


Problems Encountered:
- object collision isnt working ( is now 1st priority)

Next Steps:
- Object collision
- implement buildings
- connecting the three levels



BETA DEADLINE : December 23 2011

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