" a truly Revolutionary FPS "




- Beek


Days till launch

Out in fall 2012

Tuesday, November 22, 2011

Update # 014 (November 22 2011)

Changes in Code:

- added weapon GUI elements
- Improved Crosshair

//GUI
dbLoadImage("weapon1.png" , 04 );
dbSprite(04 , 400 , 300 , 04 );
dbScaleSprite



dbLoadImage ( "crosashair.png", 3 );
dbSprite ( 01 , 150, 25,3);
dbScaleSprite ( 01, -420 );




Changes in Creative Design Process:

- none

Problems Encountered:

- need to figure out how to make health bar interact with player health


Next Steps:

- implement more GUI elements
- implement player health
- implement 3dsmax objects

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