" a truly Revolutionary FPS "




- Beek


Days till launch

Out in fall 2012

Wednesday, November 16, 2011

Update # 013 ( November 16 2011)

Sorry for not updating for the past few days as there hasnt been much groundbreaking stuff lately.


Changes in Code:
- Added Collision for Humvee

code as follows

dbLoadObject ( "H-Big 4x4-Move.x" , 34);
dbMakeObjectBox ( 44 , 200 , 200 , 200 );
dbPositionObject ( 44 ,1000 , 10 , 3000);
//dbHideObject(44);
dbPositionObject ( 34 ,1000 , 10 , 3000);
dbScaleObject(34 , 4000 ,4000 , 4000 );
SC_SetupComplexObject(44 , 1 , 2);
SC_UpdateObject( 44);



Changes in Creative Design Process:

- Short story will be released with Collectors Edition
- We will release 2 different editions : Standard Edition and Carnage Edition



Problems Encountered:

- Collision isnt working well on the humvee.... probably due to the complex mesh.... I am working on it.....

Next Steps:

- fix the collision
- implement map
- mission sequences
- enemy AI

The pace is starting to pick up......

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