due to some unforseen bugs, we have decided on delaying the launch to fall 2012 ... we are sorry for any inconvences......
- ASYED
DEV_asyed
" a truly Revolutionary FPS "
- Beek
Days till launch
Out
in fall 2012
Thursday, March 22, 2012
Friday, January 27, 2012
RE: Launch Delay
Due to unforseen circumstances... the team at JAB Productions .inc has to delay the launch until monday. Sorry for any inconvenience this may have caused.
Asyed
Developer
Asyed
Developer
Tuesday, January 24, 2012
Wednesday, January 18, 2012
Update# 0020 (January 18th 2012)
Changes in Code:
- added character health
Changes in Creative Design Process:
- Production of the live action film has been put on hold and will probably not be available by launch
- Live Action DLC code will be given with all collectors edition copies. This DLC will be available sometime later ( maybe)
Problems Encountered:
- mission sucessful not showing
Next Steps:
- Polish up the game
- fix any remaining bugs
- Prepare for press confrence ( more on that later)
- added character health
int health1 = 200 ;
// cyborg colision
dbSetObjectCollisionOn(objID);
dbSetObjectCollisionToBoxes(objID);
//Player Collision
dbSetObjectCollisionOn(9);
dbSetObjectCollisionToBoxes(9);
// detection
if((dbObjectCollision(9 , arrPlayers[i].num ) == 1 ) && (arrPlayers[i].dead == false ))
{
damage1 = 1 ;
}
if (damage1 == 1)
{
health1 -- ;
damage1 = 0 ;
}
if (health1 < 1) { dbShowSprite(6666); }
Changes in Creative Design Process:
- Production of the live action film has been put on hold and will probably not be available by launch
- Live Action DLC code will be given with all collectors edition copies. This DLC will be available sometime later ( maybe)
Problems Encountered:
- mission sucessful not showing
Next Steps:
- Polish up the game
- fix any remaining bugs
- Prepare for press confrence ( more on that later)
Friday, January 13, 2012
Update # 0019 (January 13 2012)
Changes in Code:
- Added some more sound to cinematic experience
Changes in Creative Design Process:
- might have to forget about using health and implement some other mission Objective that will result in a "GAME OVER" Problems Encountered:
- sound is a bit out of sync in relation with objects ( i.e jet sound ends before jets leave)
Next Steps:
- fix sound sync
- add player health ( debating this at the moment based on time limitations)
- Added some more sound to cinematic experience
dbLoadSound(Filename, ID)
dbPlaySound (ID)
- added credits
Changes in Creative Design Process:
- might have to forget about using health and implement some other mission Objective that will result in a "GAME OVER" Problems Encountered:
- sound is a bit out of sync in relation with objects ( i.e jet sound ends before jets leave)
Next Steps:
- fix sound sync
- add player health ( debating this at the moment based on time limitations)
Monday, January 9, 2012
Update #0018 (January 09 2012)
WE'RE BACK!!
Today:
Changes in Code:
- added secret cyborg mothership
- added weapon to kill sai
Today:
Changes in Code:
- added secret cyborg mothership
- added weapon to kill sai
Monday, December 26, 2011
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