" a truly Revolutionary FPS "




- Beek


Days till launch

Out in fall 2012

Thursday, March 22, 2012

Update on the current situation

due to some unforseen bugs, we have decided on delaying the launch to fall 2012 ... we are sorry for any inconvences......



- ASYED

Friday, January 27, 2012

RE: Launch Delay

Due to unforseen circumstances... the team at JAB Productions .inc has to delay the launch until monday. Sorry for any inconvenience this may have caused.


Asyed

Developer

Wednesday, January 18, 2012

Update# 0020 (January 18th 2012)

Changes in Code:

- added character health





int health1 = 200 ;

// cyborg colision

dbSetObjectCollisionOn(objID);
dbSetObjectCollisionToBoxes(objID);


//Player Collision

dbSetObjectCollisionOn(9);
dbSetObjectCollisionToBoxes(9);


// detection
if((dbObjectCollision(9 , arrPlayers[i].num ) == 1 ) && (arrPlayers[i].dead == false ))
{
damage1 = 1 ;
}

if (damage1 == 1)
{
health1 -- ;
damage1 = 0 ;

}

if (health1 < 1) { dbShowSprite(6666); }




Changes in Creative Design Process:

- Production of the live action film has been put on hold and will probably not be available by launch

- Live Action DLC code will be given with all collectors edition copies. This DLC will be available sometime later ( maybe)


Problems Encountered:

- mission sucessful not showing

Next Steps:

- Polish up the game
- fix any remaining bugs
- Prepare for press confrence ( more on that later)

Friday, January 13, 2012

Update # 0019 (January 13 2012)

Changes in Code:

- Added some more sound to cinematic experience

dbLoadSound(Filename, ID)
dbPlaySound (ID)


- added credits








Changes in Creative Design Process:
- might have to forget about using health and implement some other mission Objective that will result in a "GAME OVER" Problems Encountered:

- sound is a bit out of sync in relation with objects ( i.e jet sound ends before jets leave)

Next Steps:

- fix sound sync
- add player health ( debating this at the moment based on time limitations)

Monday, January 9, 2012

Update #0018 (January 09 2012)

WE'RE BACK!!





Today:

Changes in Code:

- added secret cyborg mothership
- added weapon to kill sai

Monday, December 26, 2011